

In an era of games where death has lost its sting, more developers are looking for ways to integrate the penalty for dying into the game proper. That concern aside, the Nemesis system really is revolutionary.

Their power rating ballooned to almost level 20 by comparison, the big bad Warchief bosses were only around 13. Since I kept finding them by chance while trying to take on lower-level encounters, it wasn't long before a couple of them were far too powerful for me. They gain power just for being nearby when you're killed. Captains don't have to be the ones to deliver the killing blow. But in the early game, it is easy to let this snowball out of hand. Keeping track of the intricacies of bloody Uruk politics felt extremely satisfying, interrupting their power grabs or even corrupting them to my cause. You can intervene in these conflicts to help a preferred outcome or simply to have a handy spot where you know a captain will be ripe for a kill. Plus, the Uruk are constantly infighting for status with or without your involvement, as constant updates will let you know which of them has been deposed or killed in favor of another who challenged him. Since you come back to life, killing "The Gravewalker" is something of a status symbol, even if they know you'll just come back again sometime. When one kills you in battle, he can ride that wave of popularity to gain status as a captain in the army or rise the ranks among veteran captains. The Uruk, a special breed of Orc, are not only the regular foot soldier fodder, but also named characters with their own strengths and weaknesses. Monolith made a big deal of its new Nemesis system, and it's easy to see why. More importantly, it mixes those ideas, along with a few of its own, into a cohesive whole that feels unique in itself. While those descriptors are certainly accurate, I was surprised to find that Mordor delivered so well on its inspirations. Even when I first saw footage of it in action, the pieces seemed so obvious: Batman combat, Assassin’s Creed traversal, all wrapped in Lord of the Rings lore. Middle-Earth: Shadow of Mordor is the kind of game that invites easy comparisons to other successful franchises.
